The Endless War
Mage Guild Rank
Hit Points: 17(10 + 12 + 1 END)
Strength: 13 (10 + 3 class)
Endurance: 12 (10 + 2 class)
Movement Speed: 5
Armor Class: 10
Powerful Build (cannot be upgraded)- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your fists Deal 1D6 instead of 1D4. Can carry 2 handed weapons as 1.
Relentless Will (lvl 3): The player has 3 charges. When using a charge they gain advantage, + 2 to the roll, double MS/vertical leap, and (if within combat) add 1D6 damage to any attack. Give up 1 charge to re-roll a 1. The player needs to rest to regain charges. If they have 0 charges the player takes a -1 to all stats and attack rolls have disadvantage.
Steel Skin (lvl 1): Gain + 2 natural AC when wearing light/no Armor. (Magic negates Steel Skin)
Darkvision: You have enhanced eyes that can see light well beyond the ranges of ordinary humans. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Laser vision With a steely glare you fire laser beams from your eyes. Deal 2d6 fire damage. Targets get an END save or be dazed for one round from the sharp and surprising pain from it (it hurts more than it actually deals). If the player crits, Deal an additional 2D6 exploding damage. Exploding damage hits anyone within 5 feet of the target.
Krypton cannot remember who he is, where he came from, or even his first name. A victim of experimentation he escaped during his tribute process. Lost and scared he has been running for days. He hears music and a dull roar of a crowd. He heads toward it to find himself at Lehn during their Archery Tournament.